Kamis, 26 November 2009

DIPUTUSIN BUKAN AKHIR DARI SEGALANYA

Diputusin pacar bukanlah akhir dari segalanya . aktifkan dirimu di berbagai kegiatan di sekolah . selalu eksis dan tampil dengan berbagai prestasi yang kamu raih . tunjukin ke semua orang kalo kamu adalah anak yang aktif di berbagai kegiatan dan banyak prestasi ( meskipun baru aja diputusin . hha . :D ) . No Woman No Cry . . eittz . . No Boy No Cry juga deh ! . hha . :D

Rabu, 18 November 2009

CURHATAN DOANG

eheem . ada yg lagi minta saran . masalah cinta . :D
gw tertarik dengan masalahnya dia . jadi gw bantu .
dia bilang gini .
" tolongin gw donk . gw lagi pusing bgt nih . gw sayang bgt sama cowo dan dia juga sayang sama gw . tapi dia tuh masih berhubungan sama cewe lain . waktu itu dia sempat putus sama cewek itu tapi nyambung lagi . gw nggak tau kenapa dia nggak bisa ninggalin cewek itu . cewek itu juga temenku sendiri . apa yg harus gw lakukan ? . gw harus mengalah atau bertahan ? . soalnya gw sayang banget sama dia . dia juga nggak mau putus dari gw . kasih gw saran yaa . thx . "

eheem . eheem . :D
DEAR CEWE YG LAGI DILEMA .
yang namanya syg atau cinta nggak bikin kita tertindas . yang namanya syg itu bawaannya happy walaupun ada bumbu-bumbu perkelahian. tapi nggak terus-terusan makan hati macam kamu kan . yang namanya manusia itu nggak pernah puas . ada dua orang yang syg, pasti dua-duanya nggak mau dilepas apalagi dua-duanya memiliki kesan yang berbeda-beda .
kamu berani bertahan atau ngalah cuma kamu yang tau . tapi coba deh kamu pikir kalo kamu terus bertahan apa kamu sanggup nahan hati sedangkan cowo kamu itu dapat kasih sayang yang lebih berlimpah . walau dia juga sayang sama kamu, tapi sayangnya
kan udah terbagi buat cewe lain . terus seandainya kamu mengalah, kamu bisa cari cowo lain yang lebih baik dari dia . selain itu juga pertemanan kamu dengan si cewe akan baik-baik aja ? . ingat kalo udah urusan cinta bisa bikin banyak musuh . yang namanya ngalah bukan berarti kalah kok . tapi mengalah itu kemenangan yang tertunda .
kamu harus minta keputusan dari cowo kamu itu . pilih kamu atau cewe yang satunya . kalo dia nggak bisa kasih jawaban . kamu yang harus ngambil keputusan . ingat jadi cewe jangan plin-plan ( kayak temenku , plin-plan banget . tapi cowo . :D ) . masa iya mau dijadiin layangan sama cowo . keputusan yang kamu ambil memang berat . udah kayak beratnya bayi gajah, tapi kamu harus tegas akan hal itu . Life Is Never Flat.. jadi jangan sampai masalah kayak gini bikin kamu nggak mau maju . Live Must Go On .
Oke cez ? . :D

Rabu, 30 September 2009

. THE BEATLES ROCK BAND .

The Beatles Rock Band box art.jpg


The Beatles: Rock Band is a music video game developed by Harmonix Music Systems, published by MTV Games and distributed by Electronic Arts.[4] It is the third major console release in the Rock Band music video game series and, like other games in the series, it allows players to simulate the playing of rock music by using controllers shaped like musical instruments. The game consists of 45 songs by the British rock group The Beatles spanning their career, along with virtual depictions of the band members performing the songs. Future downloadable content for the game will feature additional songs and full albums from The Beatles, such as the entirety of Abbey Road (1969) shortly after the game's release.

The game was released internationally on 9 September 2009,[2] purposely coinciding with the release of the new, remastered CD versions of The Beatles' albums.[5] The game is shipped as a bundle with standard Rock Band instruments controllers, as well as a Limited Edition package with Beatles-themed controllers, and as a standalone game for which all existing Rock Band and compatible music game accessories can be used. The game incorporates many of the gameplay features of the Rock Band series;[6][7] however, it is not an expansion pack for the Rock Band series, and content for it and other Rock Band titles will not be cross-compatible; Harmonix co-founder Alex Rigopulos describes the game as "... a new, full game title production built from the ground up."[8]

The game was developed with the blessing and critical input of Apple Corps, including former Beatles members Sir Paul McCartney and Ringo Starr. George Harrison's son Dhani championed the game's creation and helped to bridge discussion between Harmonix and Apple Corps, while Giles Martin, son of The Beatles' music producer George Martin, was able to assure high-fidelity audio from songs recorded on older media to integrate properly with Rock Band's gameplay. The Beatles: Rock Band features virtual representations of the popular quartet and their ten-year career as a band. Gameplay mechanics differ slightly from previous Rock Band games, namely the addition of a three-part vocal harmony system.

The Beatles: Rock Band has been highly praised by the press, being considered one of the best music video games to date. Reviewers expect The Beatles: Rock Band to spur new interest in the group and cross-generational appeal. The audio and visuals, particularly the Dreamscapes, were noted as highlights of the game. Many critics felt that the game would benefit from more songs and that experienced players will not find the game very challenging.


Gameplay

The game interface is stylistically unique to The Beatles: Rock Band to reflect The Beatles' era. For songs with multiple vocals, such as "I Feel Fine" here, harmonious pitch lines are shown on the vocal track (top) for players to try to match, although they will still score points if they simply follow the lead's pitch.

The game allows players to perform as members of The Beatles by providing up to six players with the ability to play three different controllers modeled after music instruments (a guitar controller for lead guitar and bass guitar gameplay, a drum controller and up to three microphones for vocals). These controllers are used to simulate the playing of rock music by playing the matching scrolling notes on-screen.[9][10][11] For lead and bass guitar, this is accomplished by holding down colored fret buttons and pushing the controller's strum bar; for drums, this requires striking the matching colored drumhead, or stepping on the pedal to simulate playing bass drum notes. When singing vocals, the player must sing in relative pitch to the original vocals. A pitch indicator displays the singer's accuracy relative to the original pitch. For songs with multipart vocals, players need only to stay in tone with the lead singer to score points and keep their performance meter up, but players earn additional scoring bonuses when they successfully complete phrases in harmony.[12]

As in previous Rock Band games, successfully hitting the proper notes in sequence earns points for each player and boosts their "performance meter". If a player fails to match the notes, their performance meter drops. If the meter empties, that player is forced to drop out of play, which in turn causes the band's overall performance to drop. Any player to drop out can be "saved" if another player activates "Beatlemania" (referred to as "Overdrive" in previous Rock Band titles),[13] which is collected by successfully completing specially-marked phrases. Beatlemania can also be used to temporarily increase the amount of points the band earns. Activating Beatlemania is specific to each "instrument". For guitar, the controller must be temporarily shifted to an upright position; for drums, a specific drumhead must be hit when prompted; and for vocals, a noise must be registered by the microphone when prompted.

Some alterations to the Rock Band formula were made to preserve the sanctity of The Beatles' music.[14] Audio cues that provide feedback on how well the band is doing, typically through the crowd cheering, singing along with the lyrics, or booing if the band is failing, are not included. The virtual band members are not booed off the stage if a player fails a song. Rather, the game simply cuts to a "song failed" menu with the option to try again. Variations on Overdrive/Beatlemania activation include the removal of player-controlled audio effects. While guitar players can use the controller's whammy bar on sustained marked note to collect more Beatlemania, this does not alter the sound of the note.[15] There are also no freestyle drum fills in the songs for activating Beatlemania; instead the player must simply continue to perform the correct note sequence before being presented with a note to activate Beatlemania.[13]


Instrument peripherals

Instrument peripherals designed for The Beatles: Rock Band. Far left: The Ludwig drum controller; Top right: The Rickenbacker 325 and Gretsch Duo Jet-inspired guitar controllers; Bottom right: The Höfner 500/1-inspired bass controller.

All currently available Rock Band peripherals are compatible with their respective console version of The Beatles: Rock Band. Similarly, newly designed peripherals for The Beatles: Rock Band will be backward compatible with other Rock Band titles.[2] Some controllers from Guitar Hero games also work with the game.[16]

Four new instrument peripherals modeled after those used by The Beatles members have been introduced alongside the game. These include a Rickenbacker 325 guitar, a Gretsch Duo Jet guitar, a Höfner bass and a Ludwig drum set.[17][18] These new instrument controllers function most similarly to the controllers designed for Rock Band 2, with most alterations being purely aesthetic.[19] A "Special Edition" bundle of the game includes one Höfner bass controller (though designed to visually resemble a bass, this and all other guitar controllers can be used as either a guitar or bass in the game), one Ludwig-branded drum controller, a microphone, a microphone stand and Beatles-themed postcards.[17] The Rickenbacker and Gretsch guitar peripherals are sold separately. Despite the availability of the bass and two guitars, the game supports only two guitars (one playing as a guitar and one as a bass) at a time, no matter which two controllers are used. A second, less expensive bundle contains the non-Beatles guitar and drum controllers from the first Rock Band game, and no mic stand or postcards. The game is also available not bundled with peripherals.[20]


Modes

The Beatles: Rock Band features gameplay modes similar to other Rock Band games. "Story" mode is similar to the "Career" mode of the first Rock Band game and follows a linear progression through The Beatles history. Optional challenges are available in each of the story's "chapters", tasking players to accomplish specific goals. If the players earn a sufficiently high score, they will unlock photographs and audio clips of The Beatles taken from the Apple Corps' archive to provide "splashes of history".[15] One such unlockable "prize" is an edited version of the 1963 Beatles Christmas Record.[21]

As in previous Rock Band games, players can play any song in the game either cooperatively through "Quickplay", or competitively in "Tug of War" and "Score Duel" modes. In addition to a drum training mode called "Beatle Beats", there is a trainer for the three-part vocal harmonies.[22] The vocal trainer helps to emphasize the selected harmony portion of the vocals by adding a generated waveform sound to the selected harmony line in tune with the lyrics.[23]

Immediately before playing a song, players must choose their difficulty level (ranging from "Easy" to "Expert"). A "No Fail" mode has been carried over from Rock Band 2 and is accessible from the difficulty selection screen rather than from the game's main menu. No Fail mode allows players to complete songs regardless of their performance. In addition to this, No Fail mode is automatically enabled for any player who chooses the "Easy" difficulty.[19] Players are also able to select the handedness for guitar, bass, and drums prior to the start of the song.


Development

The idea of The Beatles: Rock Band came about during a chance encounter between MTV president Van Toffler and Dhani Harrison, son of George Harrison, at a luncheon sponsored by Robert Earl during the 2006 Christmas holiday, shortly after MTV's acquisition of Harmonix.[24][25] Dhani, having been familiar with the Guitar Hero franchise and learning of the recent acquisition and plans for Rock Band from Toffler, suggested a game based on The Beatles.[24] Though both Dhani and Toffler considered the concept an unlikely possibility, their meeting nonetheless spurred Dhani into further discussions with Harmonix's president, Alex Rigopulos. At the same time, Dhani helped to introduce the Rock Band concept to Apple Corps and its key shareholders Sir Paul McCartney, Ringo Starr and Yoko Ono.[26][27] Initial meetings were arranged with the shareholders using an early prototype of the game to garner their interest in the title. One stipulation that the Apple Corps shareholders required of Harmonix was that the game feature songs spanning the band's entire career.[25] Harmonix subsequently created a more complete demonstration of the game that used examples of music and artwork that they envisioned for the game. The five-song demo, which included "Here Comes the Sun" and its dreamscape, was finished in February 2008. It was used to gain approval from McCartney, Starr, Ono and Olivia Harrison, effectively bringing them aboard the project as creative partners.[7][14][25]

The Apple Corps shareholders considered The Beatles: Rock Band a new way to introduce the band's music to the public.[28][29] They approved of the songs and venues that would appear in the game, as well as providing feedback on the artwork, character representations, and storyboards for animation sequences.[28][30] McCartney and Starr fact-checked certain anecdotes relating to The Beatles while Ono and Harrison provided insight on their late husbands' performances and lyrics.[29][31] At the developer's request, Ono visited the Harmonix offices late in development to provide critical feedback on several visual elements.[14][25][32] In a Wired article, MTV's senior vice president of the games division Paul DeGooyer was quoted saying "She gave the designers hell".[25] DeGooyer clarified the statement soon after the article had been published, asserting that the visit was "a high point of the two-year development process" and "has been mischaracterized by some in the press".[32]

Though The Beatles: Rock Band aims to present a visual and musical history of The Beatles, the game does not attempt to replicate periods of turmoil between the band members. Rather, it presents a "fantasy version" of The Beatles to better serve the entertainment purposes of the video game.[14] For example, Ringo Starr was estranged from the rest of the band during periods of recording for The Beatles and thus did not perform on certain songs, such as "Back in the U.S.S.R."; however, his in-game character will play the drums during performances of the song.


Music production

Giles Martin served as music producer on The Beatles: Rock Band. He had previously co-produced the Love remix album with his father, George Martin, who produced nearly every major album by The Beatles.

A significant technical challenge for Harmonix, strongly urged by Apple Corps., was preparing The Beatles' songs, particularly the earlier works, from two- and four-track master recordings into a multitrack format that is essential in providing feedback to Rock Band players.[33] Each of the game's four instrument parts need to have their own "stems" —for example, when a player misplays a note from the guitar track, the guitar audio for the song will be temporarily quieted, leaving the other instruments' audio unaffected.[14][26] Such track breakouts were not available through the new 2009 remasters, so the team started with the original master recordings.[29] The development team was able to bring Giles Martin aboard as the game's music producer. Martin had recently completed co-production on the 2006 Love project with his father George Martin and was already familiar with The Beatles catalogue.[25] Through that project, Martin created digital back-up copies of all the original tapes, which aided him in The Beatles: Rock Band. Using audio forensics software, Martin and his team were able to extract the audio of individual instruments by isolating sounds at certain frequencies with digital filters, thus assuring multitrack capabilities for The Beatles' master recordings.[25][31] This process, conducted at Abbey Road Studio 52 with the help of Paul Hicks and other Abbey Road recording engineers, reportedly took months to complete.[14][29]

During the game's development, Harmonix only used low-fidelity versions of the remasters, which were sufficient for programming and note charting; Apple Corps feared that the leak of any high-fidelity remastered track from Abbey Road studios would lead to the unauthorized use of samples of The Beatles' music in remixes. Only until the final publishing of the game were the new remasters used.[14] Harmonix performed very little additional remixing upon receipt of these remasters; in some cases, three different guitar parts—lead, solo, and rhythm—were brought into a single cohesive guitar part, slightly raising the volume of the specific guitar track that was used in note tracking to make it easier for the player to follow in the game.[14][34] The ability for up to three players to sing vocal harmonies, a feature not present in previous Rock Band games, was designed and implemented as an optional feature so as not to be overwhelming to players.[26]

While live recordings of songs, such as "Paperback Writer" at the Budokan, were available, Martin believed some of these renditions were sloppy and would not be enjoyable to play. Instead, he took the studio versions and added audio effects from the concerts to create a "live concert" feel to the songs.[14]

Dhani Harrison has stated the game will include "stuff that has never been heard, never been released."[35] Some of the new material includes band chatter and instrument tunes taken from recorded performances.[36] This audio plays during the loading screens or bookends certain songs.[34] Within the Abbey Road studio, Martin recreated some of the incidental sound, played through speakers but capturing the acoustics of the studio room.[14] In one instance, for example, this process involved recording four people miming the act of drinking tea.[14]

In coordination with the art team, sound programmers attempted to realistically map the game's note tracks relative to the real performances by The Beatles.[14] For guitar parts, colored notes were selected not necessarily to match tonally with the music, but to replicate the movement and finger positioning used by the original performers. These were then matched against ten different strumming animations to be used for the virtual depictions of the guitarists.[14] The "Expert" difficulty drum tracks attempt to match every single drum beat that is performed in a song, including some peculiar rhythms brought about by Starr's ambidextrous drumming habits.[14] Vocals were slowed down and broken into phonetic segments, allowing the art team to determine the appropriate facial movement for the virtual characters to go along with the lyrics.[14]


Art production

A recreation of the set for The Ed Sullivan Show when The Beatles performed their first live broadcast in the United States; its yellow tint, used to emphasize the performers on black-and-white television, is a detail obtained from photographs in Apple Corps' archive.

Art assets were created with help of Apple Corps, with Harmonix developers gaining access to their unique archive as well as personal photos by its shareholders.[14] Apple Corps had strict desires for how The Beatles were to appear; art director Ryan Lesser noted that their first iteration of George Harrison's head was met with "brutal" responses from Apple, but that this feedback was essential in developing the visual styles of the band.[15] In addition to Apple Corps' material, Harmonix art developers watched the eight-part The Beatles Anthology on a weekly basis for further reference on the band. Though McCartney had hoped technology would allow the virtual band members to appear hyper-realistic, Harmonix opted to start with more exaggerated, cartoon-like designs, gradually scaling them back to appear more realistic.[14] Animation for The Beatles characters was aided by motion capture performed by tribute bands.[14] Dhani Harrison also assisted with modeling for character animation in the game.[35] Harmonix meticulously reviewed photos and other materials to replicate both the outfits that The Beatles wore for each of their concerts, as well as the instruments they used for each of their songs. In one case, to replicate the wood grain on McCartney’s Höfner violin bass, they were able to secure a sample of the wood from Höfner.[14]

The team designed venues that represented parts of The Beatles' history in order to create an atmosphere of authenticity.[26] For example, the set of The Ed Sullivan Show was recreated from photographs and videos, including a rare color photograph in Apple's collection that showed the yellow tint used to enhance the video as shown on black-and-white television sets.[15] The Cavern Club, Shea Stadium, Budokan, Abbey Road Studios and the rooftop of the Apple Corps Headquarters also appear as venues in the game.[37] Fashions of the 1960s were researched to properly apply them to the various virtual crowds at these locations.[14]

Computer-generated concept art (top) was used to create the fantastical "Dreamscapes" used in the game, such as this one for "Here Comes the Sun". Some aspects of this art were carried over to the final venues (bottom), such as the blades of grass on the hillside.

20 of the game's on-disc songs are associated with "dreamscape" sequences in conjunction with the Abbey Road venue, representing the transformation of the band to an exclusively studio-based one in their later years.[25] Songs linked with dreamscapes begin with the band performing in Abbey Road Studios before progressing into a scene that represents the song in some way.[38] For example, the sequence for "Octopus' Garden" takes place in an underwater reef,[12][22] while the sequence for "I Am the Walrus" is reminiscent of the band's psychedelic performance of the song in the 1967 film Magical Mystery Tour.[39] Some dreamscapes include snippets of the lyrics, an effect that Harmonix' art developers found to work well for some dreamscapes such as for "Octopus' Garden" and "With A Little Help From My Friends", but were too distracting on more serene dreamscapes, like the one for "Here Comes the Sun".[14] The concept of dreamscapes evolved from brainstorming sessions between Harmonix and Apple Corps.; as Rock Band was a game that celebrated the performance of music, simply showing The Beatles performing in the Abbey Road studio was not enough, and dreamscapes provided a way to surpass that.[31] The psychedelic dreamscapes were inspired in part by the Love stage show.[26] Storyboards for the dreamscapes were put together using both hand-drawn and 2D computer-generated art and reviewed by Apple Corps. before being transformed into the in-game venue.[14] In some cases, the computer-generated elements used in the storyboard were kept as elements in the final venue, such as computer-generated blades of grass in the "Here Comes the Sun" venue.[14]

The game includes a heavily stylized opening cinematic produced in part by Pete Candeland of Passion Pictures, with help from animator Robert Valley and background visuals from Alberto Mielgo.[40][41][42] Candeland, who is known for his work animating Gorillaz videos, also produced the opening cinematics for both the original Rock Band and Rock Band 2. Within two and a half minutes, the cinematic provides a brief representative history of the band interspersed with numerous references to other songs from The Beatles, followed by more metaphorical scenes reflecting their studio albums.[43][44] Prior to each of the venues in the game's Story mode, the game presents short animations introducing that venue; these animations were prepared by graphic design studio MK12, who had previously worked on the opening cinematics for movies such as Stranger than Fiction and Quantum of Solace.[45]


Promotion

Three people play on The Beatles: Rock Band stage at the Penny Arcade Expo in Seattle, Washington, September 4, 2009.

The Beatles: Rock Band was first revealed when Harmonix, MTV Games, and Viacom announced an exclusive agreement with Apple Corps, Ltd. to produce the standalone title on 30 October 2008.[6] Prior to this announcement, industry rumours reported that both Harmonix/MTV Games and Activision were vying for The Beatles songs, the latter for the Guitar Hero franchise. The agreement was the result of 17 months of discussions.[46] John Drake, PR spokesperson for Harmonix, stated that Apple Corps "respected and appreciated what Harmonix does creatively for rhythm games" as part of the success of the deal.[47] Eversheds, the legal firm working for Apple Corps. for both The Beatles: Rock Band and the upcoming remake of Yellow Submarine by Disney, stated that it took six months to complete the complex agreements and paperwork over the copyrights, trademarks, and publishing issues.[48] Viacom's deal with The Beatles' property owners includes royalties with a guaranteed minimum of $10 million and upwards of $40 million based on initial sales projections, an amount that chairman Martin Bendier of Sony/ATV Publishing has stated to be "not even comparable to anything that has been done before".[49] The timing of the game's released was planned to coincide with the new remasters of The Beatles songs celebrating the 40th anniversary of the release of their final studio album, Abbey Road.[48]

Footage from The Beatles: Rock Band was revealed for the first time on 18 April 2009, during Paul McCartney's performance at the Coachella Valley Music and Arts Festival.[50] McCartney continued to utilize gameplay footage during his concert performances while touring during the months prior to the game's release.[24]

Beatles Ringo Starr and Paul McCartney introduced the game at the 2009 E3 convention.

The game was formally showcased on 1 June 2009 at E3 2009. Presented by Harmonix at the beginning of the Microsoft press conference, Paul McCartney and Ringo Starr briefly took the stage to discuss the games.[51] Yoko Ono and Olivia Harrison, widows of the late John Lennon and George Harrison respectively, also made a brief appearance. The same day, a press release was issued revealing ten of the game's 45 songs.[52] Two trailers of the game also premiered; one featuring gameplay and the other of the game's opening cinematic.[3][53] The introductory cinematic includes five songs included in the game.[43] The game's E3 demo booth was modeled as a recreation of Abbey Road Studios.[54]

The game's official website was revealed early in 2009, showing only images of the Abbey Road studios and the game's release date. Over time, images of The Beatles' favored instruments appeared in the studio as their game peripheral replicas were announced.[55] On 5 May 2009, the website was updated to include general information and promotional media. Customers who pre-ordered the game from selected vendors received an access code to view exclusive images and media on the site before it was eventually made public.[56]

As of August 2009, VH1 Classic has been airing music videos from the TV special Around The Beatles (1964), Help! (1965), and a music video of the "Birthday" gameplay footage, promoting the launch of The Beatles Rock Band online store.[57] This store was also launched by several segments held on the home shopping channel, QVC, for the game, The Beatles' remastered albums, and other related products; several Harmonix employees present to demonstrate and talk about the game.[58]

On 28 August 2009, a video advertisement for the game featuring the song "Come Together" premiered.[59] The spot blends archival footage of The Beatles, computer-created imagery, and live actors to recreate the iconic Abbey Road album cover. After The Beatles cross the road, a crowd of people follow, some of whom are carrying the game's controllers.[24]

On 8 September 2009, Dhani Harrison appeared as a guest on The Tonight Show with Conan O'Brien. Harrison and O'Brien (along with Tonight Show web manager Aaron Bleyaert and Tonight Show Band member Mark Pender) performed the song "Birthday" at the close of the show. Harrison played drums and sang, Bleyaert played lead guitar, Pender sang harmony, and O'Brien played bass.[60]


Soundtrack

The game includes 45 songs from twelve of The Beatles albums recorded during their 1962–1969 tenure with EMI Records.[15][61] With the exception of Magical Mystery Tour, track information is based on the United Kingdom-released versions of the albums. Six non-album singles and the mashup track "Within You Without You/Tomorrow Never Knows" from the 2006 remix album Love have also been included.[62] Selections of the soundtrack are under license from Sony/ATV Music Publishing Company.[52] Though Michael Jackson, who owned 50% of the publishing rights to The Beatles songs through Sony/ATV, died in June 2009, any potential estate sale of those rights will not affect the songs or the release of The Beatles: Rock Band, according to Harmonix.[63]



Downloadable content

Additional songs will be available for the game as downloadable content. This includes full albums; the remaining songs from Abbey Road will be released for the game shortly after launch to eventually be followed by Sgt. Pepper's Lonely Hearts Club Band and Rubber Soul.[14][64] The song "All You Need Is Love" will also be among the first batch of downloadable content, proceeds ($1.40 of the $2 song cost) from which will be donated to Doctors Without Borders.[52] The song is initially available as a timed exclusive for Xbox 360 on the same day the game is released.[19] It will later become available for the PlayStation 3 and Wii.[65] Within two weeks of the game's release, "All You Need Is Love" was announced by Microsoft and MTV to be the fastest-selling downloadable song across any of the Rock Band platforms, with tens of thousands of players having downloading it.[66] While there is potential for the entire catalogue of the band to be made available, such a situation would be "stretching it a bit", according to Harmonix' John Drake, and that future content will likely be initially focused on "rounding out" the catalogue.[34]

The respective downloadable content for The Beatles: Rock Band and other currently available Rock Band titles (including Rock Band, Rock Band 2, and Rock Band Unplugged) will not be cross-compatible.[67] Furthermore, the songs contained on The Beatles disc are not exportable to other games in the Rock Band series.[68][69] Harmonix's Chris Foster cited the game's new vocal harmony feature as well as the unique song-specific dreamscape animations as reasons for the lack of exportability to other Rock Band games.[30] John Drake of Harmonix stated that the developer had a responsibility to treat The Beatles' songs as "an iconic catalog", and keep its music separated from other songs.[67] Both on-disc songs and downloadable songs that were originally recorded when The Beatles stopped touring will include dreamscape sequences.[38]'

In an early interview, Dhani Harrison suggested that it could be possible to deliver music from The Beatles members' respective solo projects as downloadable content (using George Harrison's The Concert for Bangladesh, John Lennon's Imagine, and "Live and Let Die" by Paul McCartney and Wings as examples).[70] However, when asked if any of the solo projects would make an appearance as downloadable content, Foster replied that, while there have "been no announcements about that", the solo acts are "definitely not the focus of the game".[30] Drake further identified that collaborative songs with other individuals associated with The Beatles, such as Ono-Lennon, Billy Preston, or Eric Clapton, will not be made available as additional content, though does not rule out the possibility of such songs appearing in other Rock Band titles.[34]


The Beatles: Rock Band was well-received at the 2009 E3 Convention, and was named the Best Music/Rhythm Game by Gamespot,[71] Gamespy,[72] 1UP.com,[73] and X-Play;[74] the game was also nominated for Best Music or Rhythm game by the Game Critics Awards[75] and IGN.[76] The opening animation video, released at the same time as E3, was praised by the press.[77] It has been described as "surreal" by both the Los Angeles Times and Boing Boing's Offworld blog.[40][43] Frames Per Second called it "simply stunning" [78], and the Entertainment Weekly blog PopWatch described it as "damned spiffy".[79] The second half of the video, where traditional animation gives way to a combination of computer-aided 2D and 3D scenery has been described as "a mashup of Peter Max and the Unreal engine…chaperoned by the ghost of Salvador Dali" by the ECA's GameCulture blog.[44]

The Beatles: Rock Band received strong praise from several media outlets upon release. The game was considered to help bring both enthusiasts of The Beatles and players of the game closer to The Beatles through two means. First, by learning the note charts behind the songs, players would have a better appreciation for the structure and complexity of The Beatles' composition; Seth Schiesel of the New York Times compared the experience of playing the music The Beatles: Rock Band as opposed to simply listening to it to that of following a recipe as opposed to being simply served the final product, and that the player would "have a greater appreciation for the genius who created the dish than the restaurantgoer, because you have attempted it yourself".[89] Secondly, the game was considered a "interactive Beatles experience"[90] not only through the songs but the extras provided with the game, which "bubbles with positive energy that honors the Beatles and their fans".[91] Eric Gwinn of the Chicago Tribune, in summary of the game's features, called the game a "new way of discovering what made the Beatles the Beatles.".[92] Because of the potential cross-generational appeal of the game, reviewers believed that the game may spark a new wave of Beatlemania,[93] and may be "the most important video game yet made".[89] Reviewers commented on the emotional impact the game generated after playing through the game's career mode, recalling the history of the band.[89][84][88] Johnny Minkley of Eurogamer considered the final song in the game's Story mode, "The End", to be particularly poignant, as not only is the song the last track on the last recorded Beatles album, Abbey Road, but has lyrics and performances that "encapsulat[es] the Beatles' philosophy".[83]

The Beatles: Rock Band has also been seen as the best example in what players can expect for band-specific rhythm games.[94][77] The game was described by Randy Lewis of the Los Angeles Times as a "quantum leap forward for the music video game" due to the "seamless merging" of the core gameplay elements with the history of The Beatles.[95] Minkley called the game "the new standard by which all band-specific game experiences will be judged".[83]

The game's visual and audio elements were praised by reviewers, with Abbie Heppe of G4TV considering the game to be a stronger package to purchase than the remastered albums due to the complete presentation of the songs.[84] The audio quality was considered superb[91][93] and enjoyable to play along with due to Harmonix note tracking capabilities.[89] The Dreamscapes were considered to be "dazzling"[91] and "particularly evocative"[89] with the experience that was considered equal to watching a live performance,[90] though noted by Schiesel that due to the players' concentration on the note tracks, the Dreamscapes "serve mostly to entertain onlookers rather than the players themselves".[89] Heppe noted that the color saturation of the background along with the Beatlemania indicators made it difficult to observe some of the notes.[84] The addition of the three-part harmonies, considered the biggest addition to the game,[85] was well received,[91] as well as the vocal and drum trainers to assist in learning the ropes.[85][95] Chris Watters of Gamespot felt the game's strength was that it "captures the excitement of playing in a cohesive band" through the various gameplay elements that require players to work together to score well, promoted well by The Beatles songs selected for the game.[86]

Critics primarily found fault with the game's length, as the game's story mode that progresses through the 45 songs on the disc can be completed in only a few hours.[92][93] Will Tuttle of Gamespy questioned whether Harmonix limited the number of songs on release knowing that there would be a market for downloadable content in the future for the game.[87] The few number of songs, along with the new themed instrument controllers, were found to make the game an expensive proposition for those new to rhythm games.[82] Chris Kohler of Wired considered that with the limited number of songs on disc, some of the song selections seem odd, with some songs not representing the "best of the best" from The Beatles, such as using "Dig a Pony" as opposed to "Across the Universe" which follows it on Let It Be.[96] Certain songs selected for the latter half of the game may not play well for the whole band, as certain parts were found to drag on, such as the instrument parts in "Yellow Submarine".[83] Furthermore, critics noted that the game fully dedicated to The Beatles, without the possibility of reuse of its content with Rock Band or vice verse, can potentially lead to tedious sessions with minimal variety, hampering the social nature of the game.[87][85] Justin Haywald of 1UP.com considered that in attaching the Rock Band name to the game's title, there was a certain expectation on an expandable library of songs and interoperability with previous Rock Band titles, which The Beatles: Rock Band failed to meet.[82] Reviewers also noted that, for more purist fans, the game purposely leaves out parts of The Beatles' history, such as former members and collaborators Pete Best or Billy Preston, or the complicated periods of the band's history.[90] Hilary Goldstein of IGN noted that the amount of extra content in The Beatles: Rock Band is smaller compared to the additional material that the remastered CDs will provide, and felt there could have been more to these features.[88] Reviews also noted that the game would not likely change the mind of people that do not like The Beatles already.[88] Players coming from previous versions of Rock Band would consider The Beatles' songs to not be as difficult as previous games.[93][85] However, the simpler note tracks were seen to be a benefit for newcomers to the series as well as those attempting to sing along in the harmony portions of the game.[92][93]

According to Viacom CEO Philipe Dauman, one quarter of The Beatles: Rock Band inventory was sold during its first week of release, exceeding their expectations.[97][98] According to Dauman, the Limited Edition Premium bundle was the most popular version of the game sold, and cautioned that they may not be able to fulfill demands for the holiday season based on current sales projections. Dauman contributed some success of the game's sales to the price reduction of the PlayStation 3, which occurred a few weeks before the release of The Beatles: Rock Band.[99] The game was the fourth high-selling game across all platforms in its first week of release in the United Kingdom, though fell behind sales of Guitar Hero 5 which was also released that same week.[100]

. XBOX 360 .

Logo Xbox 360
Xbox 360 ("tiga-enampuluh"), yang pada saat pengembangan dikenal dengan nama Xenon atau Xbox 2, adalah penerus konsol permainan video Xbox milik Microsoft. Microsoft secara resmi memperkenalkannya di MTV pada 12 Mei 2005, dan informasi detil mengenai peluncuran dan permainan dibeberkan di akhir bulan yang sama dalam Expo Electronic Entertainment (E3) yang terkenal. Saat dirilis pada 22 November 2005 di Amerika Utara dan Puerto Rico, 2 Desember 2005 di Eropa dan 10 Desember 2005 di Jepang, Xbox 360 menjadi konsol pertama yang diluncurkan berbarengan untuk tiga daerah besar. Ia juga merupakan produk pertama konsol permainan generasi terbaru dan akan bersaing dengan Sony PlayStation 3 dan Nintendo Wii. Xbox 360 adalah konsol pertama yang dapat memutar film HD-DVD dengan membeli paketnya terlebih dahulu, yang akan direlease kemudian. Xbox 360 juga adalah konsol pertama yang menggunakan stik wireless. Andalan Xbox 360 adalah grafis dan kemampuan onlinenya. Xbox Live adalah salah satu fitur online yang ditawarkan Microsoft selaku produsennya.

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