Sabtu, 04 April 2009

FALLOUT 3

Fallout 3 is an action role-playing game released by Bethesda Game Studios,[5][10] and is the third major game in the Fallout series. The game was released in North America on October 28, 2008, in Europe and Australia on October 30, 2008, and in the United Kingdom and Ireland on October 31, 2008.[4] The video game is available for the Xbox 360 and PlayStation 3 video game consoles as well as the Windows operating system.

Fallout 3 takes place in the year 2277, 36 years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game's world in an alternate post-World War II timeline.[11] The game places the player in the role of an inhabitant of Vault 101, a survival shelter designed to protect a small number of humans from the nuclear fallout. When the player's father disappears under mysterious circumstances, the player is forced to escape from the Vault and journey into the ruins of Washington D.C. to track him down. Along the way the player is assisted by a number of other human survivors and must battle a myriad of enemies that now inhabit the wasteland. The game has an attribute and combat system typical of an action role-playing game but also incorporates elements of first-person shooter and survival horror games.

Following its release, Fallout 3 has received very positive responses from critics who praised in particular the game's open-ended gameplay and flexible character-levelling system. The NPD Group estimated that Fallout 3 sold over 610,000 units during its initial month of release in October 2008, outselling Bethesda Softworks' previous game, The Elder Scrolls IV: Oblivion, which sold nearly 500,000 units in its first month.[12]


Attributes and karma

The PIP-Boy 3000, displaying the player's skills statistics.

Main character creation occurs in the character's childhood. The character reads a book titled "You're SPECIAL," where upon reading the player can set the character's seven primary attributes or "Special Stats," (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck). Skills and Perks are similar to those in previous games: Skills can be gradually assigned up to 100 points and give players increasing degrees of ability, for instance increasing the Lockpick Skill grants the player access to harder doors to unlock. The maximum overall level the player can achieve is level 20;[13] every level up, a new Perk can be selected, each offering advantages of varying quality and form, and new Perks become available upon reaching an even level.[14][15]

Another important statistic tracked in the game is karma. Each player has a total amount of karma which can be affected by his/her decisions or actions, which can be positive and add karma, or be negative and subtract karma. Beyond acting as flavor for the game's events, karma can have tangible effects to the player, primarily affecting the game's ending. Other effects include altered dialogue with NPCs, or unique conflicts with evil or good characters. Actions vary in extremes of karma; pickpocketing receives less negative karma than the killing of a good character, for example. The player's relationships with the game's factions are distinct, so any two groups or settlements may view the player in contrasting ways, depending on the player's conduct.[15]


Health and weapons

Health is diminished when damage is taken through combat, falling, and or accidental self injury, and can be replenished by sleeping, using medical equipment, or eating food / drinking water. There are secondary health factors such as radiation poisoning from the environment or contaminated food and water, and addiction to drugs, both of which can blur the player's vision. Exploring the game's world is difficult as there is no medical equipment and little cover between settlements; therefore the player must take care in carrying useful equipment when travelling. Also, the damage system on both the player character and non-player characters is broken up into a general "health bar" and a specific, limb-based system. Damage to the general health results in death, while damage to a specific limb causes side-effects such as limping, loss of accuracy, etc. The two damage systems often overlap.

Another game mechanic is item degradation. The more weapons and armor are used and damaged in combat, the more they lose their effectiveness. Firearms slow their rate of fire, do less damage, jam during reloading and apparel becomes gradually less protective.[16] Items can be repaired for a price from special vendors, or if the player has two of the same item, one of the two can be salvaged to repair the other. The Repair skill must be at a certain level to repair an item beyond a certain level of degradation.

Players also have the option to create their own weaponry using various scavenged items found in the wasteland. These items can only be created at workbenches, and if the player also possesses the necessary schematics. These weapons include melee, ranged or explosive devices. There are 3 versions for each Schematic. Multiple copies will result in a better starting condition for the related weapon or, in the case of custom-built mines, multiple mines for the same materials. These Schematics are only found in certain locations, either on the ground, sold by some vendors or offered as quest rewards.[15]


V.A.T.S.

V.A.T.S. in action. Real-time action is paused and the player can see the probability of hitting each enemy body part. Health, navigation and weapon displays are visible in the lower corners of the screen.

The Vault-Tec Assisted Targeting System, or V.A.T.S., plays an important part in combat. While using VATS, real-time combat is paused, and action is played out from varying camera angles in a computer graphics version of "bullet time," creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. Various actions cost action points, limiting the actions of each combatant during a turn, and both the player and enemies can target specific body areas for attacks to inflict specific injuries. Headshots will bring down living enemies more quickly, but the player can also select to slow enemies' movements by crippling their legs, disarm them by shooting at their weapons, or drive them berserk by shooting out things like antennae and control boxes.


Companions

The player can have a maximum party of three, consisting of himself or herself, a dog named Dogmeat, and a single non-player character or NPC (Jericho, Butch, Clover, Charon, Paladin Cross, and Fawkes). Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situation and he cannot be replaced;[17][18] it is possible to not encounter Dogmeat at all depending on how the game is played.[19] One other NPC can travel with the player at any time, and in order to get another NPC to travel, the first one must be dismissed (either by the player or of his/her/its own volition due to events such as changes in the player's karma) or die in combat.[15]


Story

The main quest begins after the player character is forced to escape Vault 101 at age 19, having become a target of suspicion following his/her father's disappearance. The search for James, the player's father, takes the character on a journey through the wasteland, first to the nearby town of Megaton, named for the unexploded nuclear bomb at its center, then a radio station called GNR ( Galaxy News Radio ).Then on to Rivet City, a derelict aircraft carrier now serving as a human settlement. Here the player meets Doctor Li, a fellow scientist who worked alongside the player's father. Doctor Li tells the player of Project Purity, a plan to remove the radiation from the water of the Tidal Basin, as a means of helping to restore the environment and improve the lives of those inhabiting the wasteland.

After investigating the lab of Project Purity, built inside the Jefferson Memorial rotunda, the player tracks James to Vault 112, and frees him from a virtual reality program being run by the Vault's corrupt Overseer. The player and James return to Rivet City and meet up with Doctor Li. They discuss the Garden of Eden Creation Kit (G.E.C.K.) and its possible whereabouts, which are rumored to be located in Project Purity's computer database. However, while the player helps James restart the lab equipment, the Enclave arrives and attempts to take over the project for their own purposes. James sacrifices himself and kills several Enclave soldiers during a confrontation by overloading Project Purity's main chamber with lethal amounts of radiation. After fleeing the lab through underground tunnels, Li and the player arrive at the Citadel of the Brotherhood of Steel, which is located in the ruins of the Pentagon. After recovering, Li pleads with the player to find a G.E.C.K. to finish James' work. The player eventually finds one in Vault 87, which had been dedicated to creating and perfecting the FEV (Forced Evolutionary Virus). After retrieving the G.E.C.K. the player is ambushed again by the Enclave who take the player captive.

Awakening in a holding cell, the player is briefly interrogated by Colonel Autumn and then summoned to the office of President Eden, who promises safe passage to his control room. While the player is en route, however, Colonel Autumn, acting against Eden, orders the Enclave soldiers to attack, and the player must fight his or her way to the control room. There Eden, a supercomputer given control of the East Coast of the United States, gives the player a modified form of the FEV virus, which once used will not only purify the water but kill all individuals with any level of mutation. The player must eventually choose whether or not to activate the virus. The player escapes the Enclave and returns to the Citadel, where the Brotherhood of Steel enlists his or her aid in assaulting the Jefferson Memorial with Sarah Lyons, the leader of an elite squad of Brotherhood Knights. After succeeding, the player must deal with Colonel Autumn through violence or persuasion. Through the building's intercom, Doctor Li informs the player due to the damage caused by the recent fight, someone must activate the system before it overloads, destroying the facility. Unfortunately, the one who activates the system will have to be sacrificed due to the chamber being close to being overwhelmed by lethal amounts of radiation. In the end, the choice comes down to the player, who must chose whether to activate the system personally, convince Lyons to do it, or simply wait, which ends in the facility's destruction. The ending sequence that follows depends on the previous actions of the player.


Fallout 3 by Bethesda Softwork

from Wikipedia English





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